Wellstone City Wednesday –

wellstone city wed

“I’ll tell you what did it,” Jeff said, the stub of a smoldering cigar dangling from his lip as he took boxes off the roller line.

“Oh hell, here we go,” Mike said, rolling his eyes in disgust. He knew what was coming. I did not, I was the new guy and I hadn’t heard all of Jeff’s blame game stories yet.

“It’s was the goddamn Freelancer Act. Her royal highness decided to open the city to every damn vigilante, psychopath, and murderer and give them license to run rough shod over the city!” Jeff slammed a box down onto the other parcel line. I swear I heard something break.

“What do you mean?” I asked, trying to sound naive. Three heads slow-turned toward me; Mike, Jeff, and another new guy who’s name I hadn’t learned yet. Everyone called him Morgan, but that sounded like a nickname. I despise nicknames.

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Wellstone City Wednesday

wellstone city wed

“Daddy, what happened to the Black Dragon sin…cindy…sunday…”

“Syndicate, sweetie?”

” Yeah! Sindecat!”

I couldn’t help but chuckle. “Well, sweet heart, the Black Dragons were just a temporary alliance between a bunch of Chinese gangs…”

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Lessons from the Con: Building Worlds

At Tacticon, I had a great time sitting on a panel with other game creators as we answered questions from each other and from the people attending the panel about creating worlds for our adventures and campaigns. The discussion was interesting enough, but one member of the audience asked why we don’t write more open adventures.

The question stopped me in my tracks and I immediately realized two things. The first thing was that I have read far too few of my fellow game writers’ adventures and I need to change that quickly. Secondly, it never occurred to me because I write a lot of open world adventures, most of them are sand box style adventures. I asked that and the discussion lead to even that not quite being enough for the participant.

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