A Thule and His Money…

by

I have a couple things I want to say before the press release that would normally go here…  I wanted to take a few minutes and tell you how excited I am about our new release A Thule and His Money.
This one has been a really long time coming, and you know what? That’s ok, and here’s why.

It’s awesome. (I can tell you that without even feeling weird because I didn’t write it, put art in it, edit it or anything. My entire JOB in this release is writing this post, something I normally never do, and sharing some links. I didn’t tell them I was going to rave about it this way but shhh, that’ll be our little secret) Now, I tell Ben and Kevin all the time how much I like their stuff, but this one, this is pretty special.  Seriously, you want to take a look at this even if you haven’t taken the time to fall in love with Wellstone City before.  I think Kevin has been working on this one almost as long as I’ve been working here and I’ve never heard him as excited about something as he was with this release. He said yesterday or the day before he’s really happy with it and feels like it’s some of his best work. If you know Kevin, you know that’s pretty exciting!

Wellstone City, 1937

It’s hot, and it’s about to get hotter.

A letter was delivered by courier and it asks you to have a meeting at the Three Oaks. You know the place…it’s that ritzy joint in Old Fort. Some guy named Van Hammer. Sounds familiar, but you can’t quite place it. Sounds kind of dangerous, and you can picture what happens when people disappoint him. That and he gave you $100 just to show up with a promise of more.  A hundred bucks! That’s a good chunk of a new car!

Maybe it won’t hurt to see what he needs. Or maybe it’ll hurt like hell.

Join your characters as they start in Wellstone City after a meeting out of the blue, with a promise of a huge pay check. They just have to travel to the mainland to get some antique from a retiree and then catch a zeppelin to Greece. But, a simple smash and grab isn’t so simple when dealing with internal power struggles with two separate secret societies, especially when they’re both telling you different sides of the truth. Let your characters sort out their own destiny as they choose what side to align themselves with. 

If they survive.

 

So now, I’d like to personally invite each of you to step into what is already being considered the “most pulp-driven adventure” that Silver Gryphon Games has ever produced…and those aren’t MY words. I already told you what I thought right before I shared that with you.

So go on…

Start with your characters in Wellstone City and travel with them to the mainland, take a zeppelin across the Atlantic, and land in picturesque Greece.

Along the way fight with and against two Secret Societies as they wage a silent war against each other for control of a single artifact, the Orb of Akrotiri!

This 30 page adventure is available now in either Savage Worlds or for the Æther System.

Finish the adventure off by getting the large-scale maps from Fabled Environments in PDF and print off the Mansion and the Airship as many times as you need, or purchase them in large-sized, already printed, ready to use versions of the Mansion and the Airship, right from Silver Gryphon Games

 

Here’s the links for you. Go now. You want to, you really do.

Savage Worlds: http://rpg.drivethrustuff.com/product/135462

 

Æther:  http://rpg.drivethrustuff.com/product/135463

 

Mansion PDF: http://rpg.drivethrustuff.com/product/58993

 

Airship PDF: http://rpg.drivethrustuff.com/product/95618

 

Mansion in Physical: https://squareup.com/market/silver-gryphon-games/casablanca

 

Airship in Physical: https://squareup.com/market/silver-gryphon-games/luftschiff-majestic