Month: September 2016

  • Wellstone City Wednesday –

    “I’ll tell you what did it,” Jeff said, the stub of a smoldering cigar dangling from his lip as he took boxes off the roller line. “Oh hell, here we go,” Mike said, rolling his eyes in disgust. He knew what was coming. I did not, I was the new guy and I hadn’t heard…

  • Wellstone City Wednesday

    “Daddy, what happened to the Black Dragon sin…cindy…sunday…” “Syndicate, sweetie?” ” Yeah! Sindecat!” I couldn’t help but chuckle. “Well, sweet heart, the Black Dragons were just a temporary alliance between a bunch of Chinese gangs…”

  • Lessons from the Con: Building Worlds

    At Tacticon, I had a great time sitting on a panel with other game creators as we answered questions from each other and from the people attending the panel about creating worlds for our adventures and campaigns. The discussion was interesting enough, but one member of the audience asked why we don’t write more open…

  • Wellstone City Wednesday

    After some consideration from our time at Tacticon this past weekend, Kevin has decided that it’s time to freshen up Wellstone City a little. The core of what would become Wellstone was written back in 2001-2003. That having been said, there’s issues with technological advancement that some of us older game masters and players can…

  • Tacticon and Labor Day (US)

    Well, Tacticon has come and gone, and we had a great time! The convention was staffed by a different group of organizers this time around, and the venue had switched from Aurora to Colorado Springs. There were a few other changes as well, and it was an interesting switch for the convention overall. We love…