Ingenium

We all love epic stories. You know the type – a farm boy with big dreams is taken on a whirlwind ride into a wider world by an old and powerful mentor, becoming a great hero and vanquishing terrible villains. Ingenium seeks to bring that kind of story to your gaming table.

The World of Eiridia

The default setting for Ingenium is Eiridia (air-IH-dee-ah). It’s a fantasy world inspired by Robert E. Howard’s “Conan” stories and H.P. Lovecraft’s “Cthulhu” mythos.

Unique cultures clash with each other. Adventurers unearth fabled treasures. And ancient evils stir in their deathless sleep.

Eiridia is the perfect backdrop for adventure, whether it’s dungeon-delving, shipboard swashbuckling, or political intrigue.

Each major kingdom on the two main continents is written about in the core rulebook. In addition, because the rest of the world is unknown, you are free to build your own lands and add them to the fabric of the world!

The Core Mechanic

Everything is based on a simple core mechanic of 1d10 + modifiers vs a target difficulty. Sometimes that target difficulty is another character’s roll.

Dice in Ingenium are continuously stacking. That means that if you roll a 10 on that 1d10, you roll again and add the result to your previous result. This continues indefinitely, so long as you keep rolling 10s!

Character Creation

Character creation starts with Three Words – your Trait, your Race, and your Profession. You could be a Fierce Human Soldier, or an Esoteric Catfolk Sorcerer.

From there, you pick your Talents: unique abilities or traits that make you stand out from all the other Eldritch Dwarf Wizards. Since you’re playing a spell caster, you also build some spells and throw them in your spell book, whatever form it may take.

And that’s it. You’re done. But since we teased that bit about building spells, let’s chat about magic for a minute.

Magic

The upcoming Second Edition of Ingenium lets you have full control over your magic. Arcane spell casters have three types of spell – cantrips, rituals, and sorceries. Cantrips are weak utility spells that are easy to cast. Rituals are powerful and take a lot of time and skill to pull off. Both of these have set effects written in the core rulebook.

The sorceries, though, are a different matter.

Sorceries are built from a series of Words, just like characters. You could know the spell Exploding Ball of Fire, or Enduring Bolt of Poison, or perhaps a simple Ray of Ice. If you’re really powerful, you might know a spell like Enduring (x5) Wall of Lightning, which has five times the effects of a regular Enduring Wall of Lightning!

Divine Casters

In Ingenium, divine magic takes the form of Miracles, granted to your character from a patron deity. All of the Miracles come in one of three flavors – buffs, debuffs, or healing. Old-school gamers might know the first two as blessings and curses.

Combat

Combat is fast and brutal in Ingenium. Everyone goes in an initiative order, and in each turn has a Standard, Minor, and Movement action, just like in another common fantasy role-playing game.

Where Ingenium sets itself apart is in fighting styles. You can dual-wield weapons, use a single-handed weapon and a shield, use a two-handed weapon, or several other styles. Each one has its benefits and drawbacks. You can specialize and get to know the ins-and-outs of your style intimately, or you can learn how to use several different styles and switch weapons as necessary. And weapons, my friend, are a very unique thing in Ingenium.

Weapons and Armor

Unlike any other RPG, mundane weapons and armor in Ingenium are very customizable. The “Three Words” system applies to them too. You might be wielding a Medium Ironwood Bow and wearing a Light Leather Cuirass, or perhaps threatening evildoers with a Heavy Steel Sword while being protected by a Heavy Coldsteel Hauberk and a Heavy Bronze Full Helm.

Each combination brings with it different tactical options. Bronze weapons, for example, boost spell casters’ ability to tap into the energy they need for their magic. Wyrmbone is particularly lethal to demons. Heavy armor absorbs more damage, but Light armor increases your ability to avoid being hit in the first place.

About the Two Editions

The First Edition of Ingenium is currently available on our store. While it doesn’t include all of the awesome detailed above, it does give you a taste of what’s to come.

The upcoming Second Edition of the core rulebook adds a wealth of new content. You can read about it in the post Kickstart Ingenium Second Edition, here on our site. While the Kickstarter failed, we’re still going forward with a 2017 release.