Cefan

HP: 2D6
Num: 1-6
Spd: 2
Dmg: 1d6
Def: 6
Soak: 3
CL: 3

Inexplicable creatures, cefan are a source of great contention amongst sages and scholars; some believe them to be fey or primal beings that simply do not obey the current laws of the world, while others contend that they are nothing more than the warped spawn of magic gone awry. Those who must actually deal with the cefan, however, are little concerned with the details.

Cefan, when initially encountered, resemble humanoid skeletons some three or four feet tall possessing distinct bestial traits; claws, a long bony tail, and a muzzle filled with sharp broken teeth are the most common. When skeletal a cefan attacks with claws and bite for 1d4 and 1d6 hit points, and it may also choose to create a dust of bones once a day (effects as per dust devil).

However, defeating the skeletal cefan is not the end. Anywhere from a few heartbeats to an hour after it has been destroyed, a cefan’s shattered bones draw themselves back together — and then cloak themselves in living flesh, bright tufts of fur and glimmering blue-black scales. This now-living cefan may cast falling star twice per day and can unerringly track its killer.