Spirit: Vorun

HP:  3d8-4
Num:  1
Spd:  6 (flying)
Dam:  1d8
Def:   2
Soak:  9
CL:  5

Unliving spectres of vengeance and blight, vorun exist only to exact revenge on the living.  The reasoning may vary — justice served to the ender of the vorun’s mortal life, a broken oath or an unending rage at the moment of death, or most any other strong and hate- or violence-tainted emotional state — but the effects remain the same: the vorun seeks to possess a new living vessel with which to carry out its will.  When not in control of a vessel, a vorun is invisible in the light save perhaps for a slight, chill breeze; in darkness, it is revealed as a phosphorecently red swirling mass spangled with countless burning eyes.  An individual possessed by a vorun may be identified (by those with the knowledge) by the distinctly red tint to their eyes when the light strikes just so.

In pressing circumstances — or in order to subdue a prospective vessel — a vorun will concentrate its vapour and strike at a target, causing a burning chill as if one’s soul were trod on and 1d8 hit points of damage.  It by far prefers to simply possess its victim if at all possible, enevloping with a writhing mass of vapourous “tentacles” and attempting to flow into every orifice; if the victim fails their save, at a -2 penalty, the vorun takes control.

Once possessing a victim a vorun is vulnerable only to consecrated objects (which must be ingested by the vessel to affect the vorun) and magic which may directly target it, as well as the death of the vessel (which merely releases the vorun).  Without a vessel a vorun is immune to physical attacks, taking damage only from magical sources.


Slime: Jeekan

HP:  1d8
Num:  2d6
Spd:  4 (flying)
Dam:  1d4
Def:   8
Soak:  6
CL:  1

Jeekan are amorphous, inexplicable creatures, perhaps the aftereffects of some horrible magical cataclysm; the gelatinous beasts resemble nothing so much as two to five quivering pinkish-violet globes the size of a large egg, embedded in a bloated reddish mass resembling some nightmare jellyfish; unlike a jellyfish, however, a jeekan possesses six sucker-lined limbs — more like those of an octopus — instead of a jellyfish’s more fragile tentacles and a circular maw of needle teeth.  Equally at home in the air and under the water’s surface due to their ability to hover and skim just above any surface, jeekan nonetheless prefer to stay as close to bodies of water as possible.

Jeekan attack by lashing with their tentacles for 1d4 hit points of damage per strike.  They take half damage from fire and earth-based attacks or spells, but double damage from electrical attacks.  Three times a day, a jeekan may produce a paralyzing slime from its tentacles that affects any creature it touches if a save is failed; the paralysis remains in effect for an hour.