Reptilian: Xaap-Hama

HP:  4d8
Num:  2d6
Spd:  3
Dam:  1d10
Def:   7
Soak:  12
CL:  7

More intelligent — and diabolic — than the average reptiloid species are the xaap-hama, kidnappers and vivisectionists from another world long destroyed.  Deeming the existing world and its inhabitants imperfect, the xaap-hama endeavour to slowly remake the world in their image, whether by continuously constructing their twisting marble sprires or by warping all else that lives via magic and more painful means.  These reptilians, hunched and cloaked in dark scales interspersed with splashes of iridescent colour and thick bony plates, surgically alter their own forms to bear ever more baroque ornamentation of jewels and shaped bone.

Never without their strange signature tools – ever-changing amalgamations of hammer and scalpels and stranger, unidentifable things – the xaap-hama readily use these heavy implements in combat, striking for 1d10 hit points of damage twice per round.  Xaap-hama are also accomplished spellcasters; the least of the creatures possesses the equivalent spellpower of a fifth-level caster, and many are more powerful.  All xaap-hama gain a +4 to all saves versus magic which is cast by by a creature not of their own kind.

Intriguingly, xaap-hama are vulnerable to blessed weapons and similar things, taking damage as if undead or corrupt.

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Elemental: Bikern

HP:  3d8
Num:  2d6
Spd:  5 (flying)
Dam:  1d8 + 1d4
Def:   5
Soak:  5
CL:  4Elemental creatures of flame and light, bikern are continually in motion.  Constantly rotating, twisting, wrapping around and through their own forms, bikern are composed of uncountable discs, rays, rings, indecipherable sigils and odder things, all formed from tongues of flame and brilliant light as hard and sharp as shattered glass.  Most bikern shimmer through colours from ruby to brilliant gold, but stranger colours have been known.Highly territorial, a bikern will lash out at anything it seems a threat to its domain – which may be anything from a forest fire to a carefully-maintained ruin filled with arcane lore.  The elemental attacks by “biting”, warping its rings and sigils into a jagged jaw that inflicts 1d8 hit points of damage, plus an additional 1d4 points of fire damage.  It is most deadly when wounded; once brought to one-half or less of its hit points, if the bikern is not dispatched within the following round it will detonate.  This detonation burns all in a 10′ radius for damage equal to the bikern’s total remaining hit points.   Bikern are immune to damage from light- and fire-based sources.

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