Happy Friday!

Well, we’re saving up for a HUGE announcement next week, and we keep teasing you with information. Well, that’s not going to change until we go live with it in a couple of weeks! We have a release coming up, and we’re giving you information about that via Facebook and Twitter as well.

Kevin was on the Grown as Gamers pod cast this last week, we urge you to check it out! He had a lot of fun talking with them. Go ahead and listen to that podcast by clicking right here!

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Wellstone City Wednesday – The Chronicle

The Wellstone City Chronicle, the longest running news paper in the South, is where the plot-point adventures for Wellstone City get their name from. The paper is the hope of the city, telling the good news and the bad, and of course, where there are PCs involved, it’s usually bad news. It’s true that news of a new puppy shelter opening up might be buried on page 20, while the collateral damage of the PCs’ latest exploits might grab the front page, but the Chronicle has been delivering news to Wellstone City for almost 250 years.

Investigators at the Chronicle have brought down mob bosses, they have elevated social causes, and they have brought awareness to dangers throughout the city. Even a cursory glance through the stacks of the Wellstone Public Library gives the reader the impression that crime in Wellstone City has been rampant since the paper was in existence; it is not tied to video games or violent movies or drugs. Those things seem to fuel the fire, but only because the fundamentalists make them issues, limit access, and essentially create a market for those services and goods.

The Chronicle has grown over the years to encompass a wide array of social media. They are well known for running contests via Facebook and for a rapidly growing Twitter presence. They are also dabbling in a G+ community, and they invite you to be a part of that, to get all the latest and greatest of what is happening in Wellstone City.

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I’m going on an adventure… with my new friend Sarah!

Today, I’d like to introduce you to Sarah Ann Dane. Sarah is a character I created during the Beautiful Brains chat (held on Thursdays at 9pm EST) a couple weeks ago with a lot of patient help! I really had a great time, everyone was very excited to help and teach me about the basics and then character creation. We had so much so that our 1 hour chat turned into a fun 2 hour event!

We decided to create my character using the Savage Worlds system, for a modern, horror setting. She’s a 30 year old brunette, not too tall, about 5’4 and she has a few things that I wish I had! Like a trust fund and some magic. She comes from a family that can trace their roots back to her great (x7) grandmother who was tried and hanged as a witch in the Salem witch trials.

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Rock and Role: Switching it up!

A lot of gamers, especially new gamers, stick with what they’re familiar with when selecting a character type. They, as players, have a mentality and a way of solving problems that lends to that certain aspect of role-playing, and breaking from that mold can be extremely difficult. Not only that, but the sudden switch in playing styles from one character type to another can be extremely jarring for some players, and it can lead to disasters at the gaming table.

For example take two players and their characters. Bill is used to playing the barbarian types, the type of character who wades into combat like he was born into it. Sarah is used to playing the timid mage who needs to be as far away from danger as possible to keep from getting killed. If these two players switch roles at the next game and Bill plays the typically fragile sorcerer, and Sarah plays the distinctly unfragile barbarian, then there is likely to be an adjustment period while the two players acclimate to their characters.

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The Summerfort Adventurer’s Guild

Many adventurers pass through the town of Summerfort. With the large numbers of ruins, monsters, and ancient treasures in the area, an increasing number of those adventurers are settling in the town itself. Since the town is also a trade hub, it seemed inevitable that a guild would form to help regulate and promote the interests of this group of heavily-armed free lances. Toward that end, four retired adventurers came together and created the Summerfort Adventurer’s Guild.

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Happy Friday!

We have had a hugely busy last couple of weeks! Many of you seem to have noticed as well, and we very much appreciate the feedback we’ve been getting, the reviews, and of course, the sales! This is gearing up to be the best August we’ve ever had, which means we’re able to put out more content, and let me tell you, we have some awesome stuff in the pipe!

We say that quite a lot, so let me be a little more transparent. Right now we’re putting the finishing touches on our next birthday adventure which goes live on September 1st of this year and will be available in all three of our systems. We have a couple of freebies that we’re finishing up to send to conventions, whether it’s a con that we’re at or just want to support. We have a pair of Adventure in a Cons that are long overdue that we’ll be getting out right away in September and then we have our perennial favorite, Camp Wicakini 4 teed up for early October as well as a horror adventure from Dave Baymiller, the creative genius behind The Pine Ridge Horror.

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Wellstone City Wednesday – Legitmate Businesses

Running a Legitimate Business in Wellstone City isn’t a half-bad idea. It gives characters a place to invest their money that is more secure than a bank; it gives them a steady stream of income in between jobs. Not only that, but if set up properly, especially if the PCs have two businesses or more, it can be a great way to launder money as well.

The business should be something that generates goodwill in the community. It is very easy to remove that good will if it is ever found out that the PCs are involved with the business it could turn the community against them. To ensure that that doesn’t happen, it is best if the PCs either use their legitimate names (if they are using aliases), use an alternate identity (if they have one) or are simply silent partners or angel investors. That way the reputation of the business isn’t tarnished even if the PCs are caught, framed, or worse.

It’s one thing to say that they are doing this, but doing it is quite another. Different GMs may handle this in different ways. Some might insist that there is a mechanical reason behind it, like your character (or characters) suddenly gets everything set up and then must take the Wealthy Edge in Savage Worlds or some up with another way to mechanically do this. Other GMs may just let it happen and let the characters reap the benefits of their hard work.

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I’m Going on an Adventure… and I Thought I was Confused.

So today I was going to write about character creation, and that didn’t happen. Instead I ended up staring at my screen, my character sheet and my notes for the better part of an hour before I decided to save that for next week and instead look at how I managed to confuse myself. I’ve encouraged other people to learn along with me and if I’ve been confused… I can’t be the only one. I don’t want anyone to be discouraged to try this and I want everyone to be excited.

Thinking about gaming can be a little overwhelming for those of us new to this. That might be understated actually… I was feeling a little bit like Alice in Wonderland got dropped into Narnia to battle the Daleks with a light saber. This isn’t Trivial Pursuit where the rules don’t change and the biggest thing to remember is that sports questions should always be answered with Babe Ruth because sooner or later you’ll be right. It can seem like a lot. You aren’t opening up a box, you’re opening up your own imagination and there usually aren’t a lot of limits there. I guess I am the type of person that needs to spell it out.

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Rock and Role! Playing it to the Hilt

Most of us become attached to our characters at some point, some people overly so, but the attachment is greater than just getting in the character’s head and using their motivations in the game instead of our own. There comes a point when we mentally care whether or not a character lives or dies, and some attachments are way stronger than others. The level of attachment doesn’t seem to diminish with the years of experience; it seems mostly to be affected by the mentality of the player. That is what makes role-playing that much more interesting. Players will have their characters do things outside of player-knowledge, even though it will get their character killed, maimed, or have a high chance of death, because they know it is what their character would do.

Take the following example that happened at my game table. A character was possessed by a spirit and the spirit was driving them to go and retrieve a magical sword. Once the sword was retrieved, the character was going to be jealous of the others and would have it in mind that his traveling companions would be trying to take it, and that was just unacceptable. There were three characters that were possessed by the time the sword was retrieved. The rest of the party kept knocking them down, not killing them, just beating them down enough to drive the spirit out of them. By the time the sword was actually in-hand, there was a trail of PCs leading to it and then the real carnage happened.

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Happy Friday!

It has been another busy couple of weeks here at Silver Gryphon, so let’s get to it! If you haven’t been paying attention, we have had a couple of really good releases in the last few weeks, and last week kept that party going! We started off two weeks ago with Djinn of the Deep in Æther and in Savage Worlds and the response to it has been pretty wild! It’s been very encouraging seeing all the comments from the buyers and the reviews are promised shortly. Kevin is super excited and he loves his feedback, so it’s just making him want to write even more!

Just for fun, we had a freebie that we released last weekend, The S’mores Demon for Æther and Savage. A fun little encounter set up on the beautiful shores of Camp Wicakini before all the zombie unpleasantness started. It’s a freebie, so hit it up!

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