The adventure included in the Æthermancy book is framed to take place in Wellstone City, giving enough information to run it in any time period that Wellstone has existed, but it’s not so specific that it can’t be placed in other settings if need be. It features Goblins, a forsaken temple, and a few other surprises along the way. I don’t want to give too much away in case one of you will be playing in it instead of running it, but I will give you this little teaser piece of art here to accompany the temple map that was previously shown…
Today, we’re serving up a Victorian, Alternate History, Action Epic for our Random Setting!
While exploring the depths of the Dark Heart of Africa, a vast and advanced civilization was discovered! Spanning the heart of the areas that the British call the Congo are sprawling mega cities that are completely obscured by the jungle canopy. Utilizing electricity and powered by a mysterious, combustionless fuel they call “Quickiron,” the people of the Qaisharan Empire have electric lights, vehicles, flying machines, and most horrifyingly, weapons!
The Qaisharans have kept themselves hidden until fabled British explorer, Rhys St.John discovered them just half a decade ago while searching for the roots of the Egyptian civilization. Bringing back several examples of their technology and even a delegation of the Qaisharan Empire to London, Rhys St.John was knighted as diplomatic relations were established.
However, that was short lived.
The Freelancer Act was passed on Friday August 7th in a very public signing. Registration opened on Monday, with a three-day waiting period for a back ground check, the first of the Freelancer permits will be issued tomorrow. To date, there have been nearly 1000 registrants for the Freelancer Act.
With the flood of people; almost 40 people an hour across the four registration centers across the island, there is both great hope and great fear on the part of the politicians and citizens. Some worry very publicly that it will serve as a license to bully. Some say that the Freelancers will become just as big of a problem as the gangs themselves.
Well, it’s been another week and we’re still going forward hard and fast on this project. It has grown to proportions larger than anticipated, so I am announcing that we are probably doing something with the book that we had anticipated as a possibility but had hoped that we wouldn’t have to do.
It was stated in the Kickstarter that there would be a section on creating your own spells. That will be included, however, it very well may be included as a separate book. The backers will not have any additional charges to bear because of this, but the book would have swelled to something over 300 pages and books at that point can become unstable with the binding and other considerations.
In all likelihood, there will be an Æthermancy Companion or something to that effect (the name isn’t finalized yet) that covers the topics of spell and item creation. We just wanted to give you a head’s up on that and we’ll be having some rough images put together soon for that!
Situated in what appears to be a ghost town is an ancient house; the Carolstone Mansion. The town of Blackenridge was a mining town over a century and a half ago, but the ores had long since dried up. The Carolstones were the original settlers in the area; they established a trade post before Revolutionary War, they convinced the railroads to move in a century later, they owned the mines, and they lost the most when the ore dried up.
Of course, that’s the legend.
In truth, Jacob Carolstone found something down in the mines; the ore seemed to be in long bands, almost like tendrils of a spider web that all came together to a single point. Following the veins with only a handful of trusted employees, Jacob found what he called the Node. It is a metal that doesn’t come natively from that rock, and the lines of rich metal ore leading up to it were a mystery; like water pipes feeding a single source. Not knowing what to do with it, he took it back to his house and kept it in the basement.
After months of waiting, especially given the situation in the past weeks, the government of Wellstone City has passed the Freelancer Act, independent of the Louisiana House or Governor. With the House heading for summer recess and the Governor off campaigning for President, the situation in Wellstone City finally escalated to a point where action must be taken.
The Freelancer Act allows the city to grant blanket powers to individuals that pass a background check. They must swear an oath of position, and they must be registered. With the granting of a special license, they have extended powers of protection and service granted to them by the city. They are not allowed to levy fines or tickets, but when criminals and organizations are placed on the “Bounty Board” then Freelancers have free reign to go after them.
One of the things we’re doing for the Kickstarter is Spell Cards. Originally these were intended to be a one-off thing, something to be used as a book mark. All of the spells that have art representing them would be used. However, after Kevin was reminded how good the spell cards were for D&D, he wanted to give that same feeling for Æther and ALL spells will get cards, but only some will have art.
This is a work-in-progress for Greater Healing Bomb. Kevin still has a few tweaks to make on transparency and layer effects, but this is pretty much what the final form will look like. The cards will be printed on playing card stock and will be made available as a product AFTER the Kickstarter backers get their rewards!
Today’s setting is a Colonial Age, Tech of the time, Dark, Supernatural Noir.
Werewolves. Ghosts. Vampires. Demons. Witches. The 17th century is full of superstition, paranoia, intrigue, and distrust; and it is for good reason. A group calling themselves the Reapers have determined to investigate these cases before innocent people get harmed, and of course to sort out which cases are supernatural and which are just people taking advantage of the specter of the times.
As a member of the Reapers, you were recruited (or volunteered) to investigate these cases, to determine what is the cause of the mystery, and to deal with the supernatural elements that are causing it. Armed with your trusty flintlock, a sabre, or simply your wits, the time has come to stop the encroaching dark and fight back!
What role will you fill in this age as you combat the forces of evil? Which side will you be on? Decide now and take up arms against the darkness, or do nothing and watch the world succumb to it. The choice is yours.
With the criminal infrastructure of Wellstone City showing early signs of stressing to the point of fracturing, gangs aren’t the only problem the city has right now. Individuals are making power grabs and are using the distracted and over-worked police force to commit crimes. One such individual is the Parson.
Operating almost exclusively in the Parish, strikingly little is known about the Parson. It is assumed that the Parson is male, though no description has ever been given. The killer’s victims, and there are 11 so far, have been mostly female; 10 out of the 11 have been females with no discernible pattern as to other demographics. What is becoming obvious though is that the killer is going out of his way to keep the victim demographics as close to the actual demographics for race and age as Wellstone itself.