Æthermancy Kickstarter Spell Cards

Spell Card - Healing Bomb, Greater

One of the things we’re doing for the Kickstarter is Spell Cards. Originally these were intended to be a one-off thing, something to be used as a book mark. All of the spells that have art representing them would be used. However, after Kevin was reminded how good the spell cards were for D&D, he wanted to give that same feeling for Æther and ALL spells will get cards, but only some will have art.

This is a work-in-progress for Greater Healing Bomb. Kevin still has a few tweaks to make on transparency and layer effects, but this is pretty much what the final form will look like. The cards will be printed on playing card stock and will be made available as a product AFTER the Kickstarter backers get their rewards!

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Æthursday – Random Setting

Today’s setting is a Colonial Age, Tech of the time, Dark, Supernatural Noir.

Werewolves. Ghosts. Vampires. Demons. Witches. The 17th century is full of superstition, paranoia, intrigue, and distrust; and it is for good reason. A group calling themselves the Reapers have determined to investigate these cases before innocent people get harmed, and of course to sort out which cases are supernatural and which are just people taking advantage of the specter of the times.

As a member of the Reapers, you were recruited (or volunteered) to investigate these cases, to determine what is the cause of the mystery, and to deal with the supernatural elements that are causing it. Armed with your trusty flintlock, a sabre, or simply your wits, the time has come to stop the encroaching dark and fight back!

What role will you fill in this age as you combat the forces of evil? Which side will you be on? Decide now and take up arms against the darkness, or do nothing and watch the world succumb to it. The choice is yours.

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Wellstone City Wednesday – The Parson

With the criminal infrastructure of Wellstone City showing early signs of stressing to the point of fracturing, gangs aren’t the only problem the city has right now. Individuals are making power grabs and are using the distracted and over-worked police force to commit crimes. One such individual is the Parson.

Operating almost exclusively in the Parish, strikingly little is known about the Parson. It is assumed that the Parson is male, though no description has ever been given. The killer’s victims, and there are 11 so far, have been mostly female; 10 out of the 11 have been females with no discernible pattern as to other demographics. What is becoming obvious though is that the killer is going out of his way to keep the victim demographics as close to the actual demographics for race and age as Wellstone itself.

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Under Construction

Under Construction

Hey everyone! We’re getting some links updated through the webpage, we’re getting the store updated, and we’re getting a bunch of other stuff brought up to date.

Hang tight while we keep up the work!

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Kantcon Wrap up

Well, we made it safe and sound back from Kantcon in Overland Park, Kansas! This was our fourth time down there, and we’re looking forward to being back next year. We’ll update you with the date, but in the mean time, we advise that you like and follow them on Facebook to make sure you can plan accordingly.

Allen and Kevin ran a total of 7 adventures. We had to leave early on Sunday, which always makes us sad, but life-away-from-Con called and we needed to get on the road. The games we ran were all full tables, and some had to turn people away. It’s always great to have that feeling at a convention, but it’s always sad to have to tell people there’s no room at the table.

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Æthursday – Adventure in a Con

As we prepare for another trip to Kansas City for KantCon, we are preparing for yet another Adventure in a Con! We stopped doing the what we had intended to do; have Kevin run one Friday night and then take the rest of the convention to write a module based around what was rolled up and run. It was fun, but it was cutting into the fun we had at a convention.

But we still love the running them! These days, Allen is running the Adventures in a Con, and he’s doing a great job for us! We go around the table and have each player roll up a Time, a Tone, a Technology, and a Genre and we roll three of those. The players at the table choose which of the three scenarios they want to run and then we put something together quickly, modify character sheets as needed, and we’re off and running what is regarded as many peoples’ favorite experiences at the conventions we attend!

All of that is made possible by the Random Setting Generator built into the Æther Core Book, along with a good grasp of the elements rolled up by the players! Some quick thinking allows you to do this on the fly, but with some preparation, it’s incredible how unique and intricate of a setting or scenario you can build!

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Wellstone City Update – Freelancers

As the situation in Wellstone City degrades in the absence of organized crime, the police are unable to control the situation. It is even becoming untenable for the organized crime syndicates to deal with and they have moved into a more protective posture around the tourist areas. Business that they once extracted protection money from, they now simply protect.

The local criminal elements; street gangs, thugs, and hoods, are starting to unbalance each other as they gain power. Some neighborhoods have banded together around local heroes and do-gooders, some have been taken over by thugs and their gangs.

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Æthursday – Update!

It’s been a busy week here at Silver Gryphon! Not only have we been working on Æthermancy and getting prepared for KantCon in a week, we have been getting print products uploaded to DriveThru RPG! We’ll have a continuous string of them coming for a while; we have a lot of product that has never been available in print that will be! We started things off with Milecastle 42 and A Thule and His Money! We’re moving along with Savage Worlds as well, but this is an Æthursday post, so let’s focus on that.

These adventures will be ready for Tacticon (now hosted by Gamers for Vets!), hopefully the whole catalog will be, but for now, you should be able to start seeing them at our storefront at DriveThru RPG and RPG Now, as well as our Square store! The first proofs of Milecastle 42 and A Thule and His Money have been ordered and they will be on the way very soon!

Stay tuned and we’ll keep updating you as they are complete!

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Violence on the Rise in Wellstone City

For the past several months, violent crime in the Shining Jewel of the South has been escalating. Police have been unable to stem it off, and while it is growing in intensity, it seems to be restricted mostly to gang-on-gang violence. So far the self-declared truces and neutral zones are holding, but police are rapidly running out of resources to combat this rising tide of bloodshed, theft, and crime.

With the police clamoring for aid from the state, they are not sure they can get the resources they need in time to deal with the rising swell before it pours into the surrounding areas and the collateral damage impacts the neutral zones. They have considered pulling in extra help from Blackhand Security and from other agencies around the city, but the budgetary concerns have prompted requests for additional funding from Baton Rouge. So far those requests have gone unanswered and the only additional security within Wellstone City has been paid for by organizations that can pay for it, such as the Kinzey Corporation. Ivan Kinzey declined to comment on whether his organization would be extending those security services to tourist areas around Wellstone City.

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Æthursday – Random Setting – To the East!

Today’s Random Setting is an Iron Age, WWII Tech, Dark Fantasy setting…

General Maximus Predatus had been leading the campaign for years; hard months of rain and heat, breaking only for the dismal winters. Summers were hard, winters were worse. All of us in Legio XIII filled with dread during the winters; we knew what was coming in the spring, we knew that evil like we were facing did not slumber during the winter like we did. Every season we marched hit us like the last season we would ever see our families.

The Alchemists discovered the powder first. Then the engineers figured out what to do with it. The Black Powder, made of but a few easily found dusts and minerals, first was used by itself, then the tacticians figured out how to use it even better. It only took 50 years of innovation to bring us from our muskets up to mechanized guns that belched lead shot at 600 rounds a minute. From pouring the black powder into the musket to encasing it in brass, to feeding the brass via a magazine whether it was a bin or a belt, technology moved fast.

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