Wellstone City Wednesday –

“I’ll tell you what did it,” Jeff said, the stub of a smoldering cigar dangling from his lip as he took boxes off the roller line.

“Oh hell, here we go,” Mike said, rolling his eyes in disgust. He knew what was coming. I did not, I was the new guy and I hadn’t heard all of Jeff’s blame game stories yet.

“It’s was the goddamn Freelancer Act. Her royal highness decided to open the city to every damn vigilante, psychopath, and murderer and give them license to run rough shod over the city!” Jeff slammed a box down onto the other parcel line. I swear I heard something break.

“What do you mean?” I asked, trying to sound naive. Three heads slow-turned toward me; Mike, Jeff, and another new guy who’s name I hadn’t learned yet. Everyone called him Morgan, but that sounded like a nickname. I despise nicknames.

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Wellstone City Wednesday

“Daddy, what happened to the Black Dragon sin…cindy…sunday…”

“Syndicate, sweetie?”

” Yeah! Sindecat!”

I couldn’t help but chuckle. “Well, sweet heart, the Black Dragons were just a temporary alliance between a bunch of Chinese gangs…”

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Lessons from the Con: Building Worlds

At Tacticon, I had a great time sitting on a panel with other game creators as we answered questions from each other and from the people attending the panel about creating worlds for our adventures and campaigns. The discussion was interesting enough, but one member of the audience asked why we don’t write more open adventures.

The question stopped me in my tracks and I immediately realized two things. The first thing was that I have read far too few of my fellow game writers’ adventures and I need to change that quickly. Secondly, it never occurred to me because I write a lot of open world adventures, most of them are sand box style adventures. I asked that and the discussion lead to even that not quite being enough for the participant.

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Wellstone City Wednesday

After some consideration from our time at Tacticon this past weekend, Kevin has decided that it’s time to freshen up Wellstone City a little. The core of what would become Wellstone was written back in 2001-2003. That having been said, there’s issues with technological advancement that some of us older game masters and players can adapt to, but some of the younger players might look at as a little…off…and easy to solve with some simple technology.

We’ll work on that. Wellstone has needed a freshening up anyway, and that may involve creating not just a new version for Savage Worlds, but a companion for Æther as well. This new update won’t invalidate any of the previous adventures, but it will advance the city to something a little newer and prepare the game setting for the next decade and a half, barring some unseen force majure in technology that just changes everything.

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Tacticon and Labor Day (US)

Well, Tacticon has come and gone, and we had a great time! The convention was staffed by a different group of organizers this time around, and the venue had switched from Aurora to Colorado Springs. There were a few other changes as well, and it was an interesting switch for the convention overall.

We love seeing some of our favorite conventions try new things and expand to different areas. This time around there were more Cosplay aspects than the Tacticons we had previously attended, and there was also a strong showing for war gaming, board gaming, and computer gaming. The vendor hall was chock full of artists and had a spectacular showing for Star Wars, particularly by the 501st, a charity organization that has done some pretty incredible things (You should take a few minutes and check them out: http://501stlegioncharity.com)!

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