Num: 2d6
Spd: 3
Dam: 1d10
Def: 7
Soak: 12
CL: 7
More intelligent — and diabolic — than the average reptiloid species are the xaap-hama, kidnappers and vivisectionists from another world long destroyed. Deeming the existing world and its inhabitants imperfect, the xaap-hama endeavour to slowly remake the world in their image, whether by continuously constructing their twisting marble sprires or by warping all else that lives via magic and more painful means. These reptilians, hunched and cloaked in dark scales interspersed with splashes of iridescent colour and thick bony plates, surgically alter their own forms to bear ever more baroque ornamentation of jewels and shaped bone.
Never without their strange signature tools – ever-changing amalgamations of hammer and scalpels and stranger, unidentifable things – the xaap-hama readily use these heavy implements in combat, striking for 1d10 hit points of damage twice per round. Xaap-hama are also accomplished spellcasters; the least of the creatures possesses the equivalent spellpower of a fifth-level caster, and many are more powerful. All xaap-hama gain a +4 to all saves versus magic which is cast by by a creature not of their own kind.
Intriguingly, xaap-hama are vulnerable to blessed weapons and similar things, taking damage as if undead or corrupt.