Author: Kevin Rohan
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Continuous Improvement – Creating Ingenium 2
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Kevin and Ben come from very varied professional backgrounds. Ben has a strong programming and IT background, while Kevin has a strong background in logistics and manufacturing. Both of those backgrounds do share a single, simple idea, however: continuous improvement. Even in something that works very well, there are always ways to improve it visually,…
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Welcome to Wellstone City.
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Welcome to Wellstone City. Sorry I don’t have time to point out the attractions…hey, mind that body, the other cops haven’t been here yet and you don’t want to leave any evidence. Probably a syndicate hit. Target was low-hanging fruit. You’re new, you’re low-hanging fruit, too, so don’t screw anything up. I can keep the…
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It’s our 5th Annual We Don’t Hate Our Customers Sale!
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It’s hard to believe it’s already the 5th year we’ve held our annual sale, but here we are again, and like always, the prices are no April Fool’s joke! We’ve taken 50% off our PDF prices, and 25% off our physical products! It’s our biggest sale of the year, and not even our prices at…
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Gamicon: Day 1
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Day 1: We had a few hitches getting the booth set up, but it got put up, cars were parked in ramps, and we were up and going! The convention seems to be very well organized from the vendor stand point, and everyone so far has been extremely friendly. There’s been a bunch of good…
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Æthursday: Product Release!!!!
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It’s Æthursday here at Silver Gryphon Games, and we have a special one today: We’ve released our very first Adventure in a Con! This first one was run at Vermillion, South Dakota’s own Vermincon on January 25th and we’re releasing it today! Designed at the con, run at the con, written at the con, and…
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Æthursday, Rules Update!
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Fumbling a Ranged Attack Placement of a ranged attack matters. Sometimes, it matters more than other times, especially when a ranged attack is highly critical, either to damage something specific, or to leave specific things in the environment unharmed. If the attack misses, it can be difficult to determine exactly what happens. In most other…
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Æthursday! Generic vs. Universal
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Æther is, and always will be a Universal system, a system that you can literally do anything with. Generic systems are different in that you can use the system to do anything. It’s a slight difference, but it’s an important one. It’s the difference between name-brand pop and store-brand pop, it’s the difference between using…
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Who’s Next?!
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Well, Vermincon is behind us, and we’ve got it locked into our con schedule for next year. There have been some dramatic improvements over the last few years, the atmosphere has greatly changed, and it was a fantastic experience. For all those who are able to come in January 2014, we very strongly recommend that…
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Vermincon: Day 2 Review
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Kevin spent most of the day talking with people and working on Adventure in a Con! and got most of it written. Fredd Gorham is working on the artwork for it and it’s looking very good that it will be done very shortly. Due to impending weather, Kevin doesn’t think that we’ll be done before…
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Vermincon: Con Review – Day 1
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We arrived at Vermincon later than expected, and the booth was set up for the first time after the backdrop was painted. We were surprised and pleased at the growth of the convention over the last few years; Silver Gryphon has been coming to this convention for a few years in some form or function,…