Author: Ben Overmyer

Savage Worlds Adventure Edition Plans

Pinnacle’s Kickstarter for the Savage Worlds Adventure Edition provides us with a unique opportunity. To finish out 2018, we’re going to be working to release new versions of some of our oldest books. We’ve...

Projects in Progress for September 2018

There was a lull in work this month, but that was counter-weighted by the first in-person SGG meeting we’ve had in a long time. We hashed out a number of things and consolidated our...

Projects in Progress for August 2018

The last four weeks were productive for SGG. Kevin is making progress on updating the mechanics of the spells in Æthermancy. He’s also taken to a new habit – dictating ideas and text for...

Projects in Progress for July 2018

Today we have an update on our projects in the works. There are several books in various states of production. We’ll have a few releases in 2018, and we’ll be back to full steam...

Breaking the Silence

Breaking the Silence

We posted an update on the Æthermancy Kickstarter last night. It explains where we’re at with the book, why it’s so late, and why it’s still coming. The short version is that Silver Gryphon...

We now have a subreddit.

We now have a subreddit.

Over the past few years, we’ve tried a few different ways to expand our interaction with our community. Today, we’re happy to announce that there is now an official Silver Gryphon Games subreddit on...

Upcoming Ingenium website update

When we discontinued Ingenium as a product in 2014, we removed a lot of links, banners, and information from the website about it. We decided in 2016 to bring Ingenium back. Earlier in January of...

An update on Ingenium for January

Ingenium Second Edition marches onward. We have a new editor working on the manuscript. We’re finding more artwork to fill the pages. At this point, the most likely release window is going to be sometime...

Silver Gryphon Games in 2017

2016 was a very quiet year for us. After our big year in 2014 with all the conventions we went to, products we released, and Kickstarters we ran, 2015 faltered, and 2016 saw us...