Æther

Wellstone City Update – Dispatch

Where do the Freelancers go that don’t want anything to do with the syndicates? The lucky ones get a call from Dispatch. This shadow organization is believed to be in Little Italy, but it has nothing to do with the Italian organized crime syndicates. It does, however, have everything to do with helping out the people that the police don’t have time to help and that the organized crime syndicates don’t have on their radars.

“Dispatch here. Do you have forty-five seconds?” is a call that only a very small number of Freelancers get to hear. That is a call reserved for Freelancers who do excellent work, keep on the right side of the law (or at least know how to not get caught), and keep a low profile when on the job. Those that do get that call may not know what it is right away, but after the call is made, there is no mistaking what it is: a ticket to a better life while still doing what they do.

Read More

Facebooktwitter

Wellstone City Wednesday – The Bishopric

Donovan Cross is trying to turn over a new leaf, but he’s weighed down by his past and all of the red on his hands. He’s attempting to reform part of the Warrens and build a new apartment building that is the first of its kind. Housing several hundred families as well as entertainment centers, shopping areas, and other amenities, the Bishopric is going to be the tallest building in the city out side of South Rise.

Donovan was playing the long game on this one, and the neighborhood he’s been working on in the Warrens since Public Transit Assassins has finally fallen into his hands. With that done, he understands that the public will be watching, trying to figure out what this crimelord is doing. While it appears he is trying to turn over a new leaf, it seems that he can’t give up his old ways. He has tapped the Commancheros as well as the Wraiths, two gangs that hate each other but are keeping the streets clear while the world looks on and the tower rises.

Read More

Facebooktwitter

Æthursday – Top of the Tower

This week for Æthursday, we explore a Near-Future, Nuclear Fusion Opera setting with a Noir twist! As with our standard Æthursday offerings, we supplied three paragraphs of setting for you to sink your teeth into and then we fleshed it out a little with a short series of adventure hooks!

Get a taste of life inside of one of the mega towers in the city. With giant reactors providing power down below, the rich and the lucky are the power at the top of the tower, rising above the noise of the city in massive structures of steel and glass. Down at the bottom is squalor and destitution above the beating-heart of the nuclear fire in the core of the city. Join in the look at Castillo and Akiko, the story of one guy that wants to get above that golden barrier–the 200th floor–and of a girl who made it already. Castillo wants what Akiko has and Akiko knows he’s coming.

The only variable is you.

Read More

Facebooktwitter

Wellstone City Wednesday – Sokolov’s Gambit

Soulstice Yoga Studios has been firebombed. While the ashes are still cooling, the owner of the establishment, Anastasia Volken is wanting answers. Her friends-of-friends in the Russian mob have been more than helpful in getting the ball rolling for the investigation, but there’s just one small problem: she doesn’t trust the investigator, a hard-as-nails Russian known only as Sokolov.

The Irish Syndicate is the best lead for placing blame, and while the bomb itself is their style, there are some details that are making Anastasia very apprehensive about placing blame on them. She’d like you to take a closer look at why her studio was bombed. Sure, she’s teaching Krav Maga to freelancers, and of course, the Russians are using her very legitimate business for their own illicit doings, and maybe Anastasia isn’t as squeaky clean as she looks, but that’s never been a problem before.

Read More

Facebooktwitter

Wellstone City Wednesday – Big Trouble in Little Haiti

We’re doing Wellstone City Wednesday a little differently this time around and we’re giving it to you in a PDF through our favorite sales point at DriveThru RPG! We’ve made it a little longer than normal, giving you two pages of information instead of just the three paragraphs we usually let you have, allowing it to turn into a full adventure or even campaign arc instead of a plot point as they have been in the past!

Delivering them through DriveThru RPG also allows us to get better feedback, and it should help you find them quicker and faster as well as giving you a convenient way to store them on your electronic devices of choice!

Big Trouble in Little Haiti

This is a set of adventure hooks that gives you a little insight into the seedy underbelly of the least-discussed borough of Wellstone City, Little Haiti. Explore the world of Yves Felix, an up-and-comer in the organized crime world who has his fingers in everything that goes through the Wharf at Little Haiti, and like all powerful men in Wellstone, he wants more.

Read More

Facebooktwitter

Æthermancy Update – Here there be Goblins!

The adventure included in the Æthermancy book is framed to take place in Wellstone City, giving enough information to run it in any time period that Wellstone has existed, but it’s not so specific that it can’t be placed in other settings if need be. It features Goblins, a forsaken temple, and a few other surprises along the way. I don’t want to give too much away in case one of you will be playing in it instead of running it, but I will give you this little teaser piece of art here to accompany the temple map that was previously shown…

Read More

Facebooktwitter

Æthursday – Random Setting!

Today, we’re serving up a Victorian, Alternate History, Action Epic for our Random Setting!

While exploring the depths of the Dark Heart of Africa, a vast and advanced civilization was discovered! Spanning the heart of the areas that the British call the Congo are sprawling mega cities that are completely obscured by the jungle canopy. Utilizing electricity and powered by a mysterious, combustionless fuel they call “Quickiron,” the people of the Qaisharan Empire have electric lights, vehicles, flying machines, and most horrifyingly, weapons!

The Qaisharans have kept themselves hidden until fabled British explorer, Rhys St.John discovered them just half a decade ago while searching for the roots of the Egyptian civilization. Bringing back several examples of their technology and even a delegation of the Qaisharan Empire to London, Rhys St.John was knighted as diplomatic relations were established.

However, that was short lived.

Read More

Facebooktwitter

Æthermancy Update!

Well, it’s been another week and we’re still going forward hard and fast on this project. It has grown to proportions larger than anticipated, so I am announcing that we are probably doing something with the book that we had anticipated as a possibility but had hoped that we wouldn’t have to do.

It was stated in the Kickstarter that there would be a section on creating your own spells. That will be included, however, it very well may be included as a separate book. The backers will not have any additional charges to bear because of this, but the book would have swelled to something over 300 pages and books at that point can become unstable with the binding and other considerations.

In all likelihood, there will be an Æthermancy Companion or something to that effect (the name isn’t finalized yet) that covers the topics of spell and item creation. We just wanted to give you a head’s up on that and we’ll be having some rough images put together soon for that!

Happy Friday!

Facebooktwitter

Æthursday – The Node

Situated in what appears to be a ghost town is an ancient house; the Carolstone Mansion. The town of Blackenridge was a mining town over a century and a half ago, but the ores had long since dried up. The Carolstones were the original settlers in the area; they established a trade post before Revolutionary War, they convinced the railroads to move in a century later, they owned the mines, and they lost the most when the ore dried up.

Of course, that’s the legend.

In truth, Jacob Carolstone found something down in the mines; the ore seemed to be in long bands, almost like tendrils of a spider web that all came together to a single point. Following the veins with only a handful of trusted employees, Jacob found what he called the Node. It is a metal that doesn’t come natively from that rock, and the lines of rich metal ore leading up to it were a mystery; like water pipes feeding a single source. Not knowing what to do with it, he took it back to his house and kept it in the basement.

Read More

Facebooktwitter

Æthermancy Kickstarter Spell Cards

Spell Card - Healing Bomb, Greater

One of the things we’re doing for the Kickstarter is Spell Cards. Originally these were intended to be a one-off thing, something to be used as a book mark. All of the spells that have art representing them would be used. However, after Kevin was reminded how good the spell cards were for D&D, he wanted to give that same feeling for Æther and ALL spells will get cards, but only some will have art.

This is a work-in-progress for Greater Healing Bomb. Kevin still has a few tweaks to make on transparency and layer effects, but this is pretty much what the final form will look like. The cards will be printed on playing card stock and will be made available as a product AFTER the Kickstarter backers get their rewards!

Facebooktwitter

Next Page »