Wellstone City

Wellstone City Wednesday – Misha’s

Misha is a former Russian hitter that opened a dive bar on the north end of the Artery. The bar opened after the Freelancer Act went in, and it was the first of many Freelancer-catering joints that opened to provide a sort of safe haven and meeting spot for some of Wellstone’s most highly trained individuals.

What started as a place for Freelancers to gather has turned into a veritable help-wanted message board. Complete with its own app, “Misha,” Freelancers that get the rights to get jobs at the bar have access to everything from investigations work to more nefarious tasks. With the crumbling of the major syndicates, it turned into a great place to get all manner of jobs for any Freelancers. But, that comes with the price of admission, which is no mean feat.

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Wellstone City Update – Dispatch

Where do the Freelancers go that don’t want anything to do with the syndicates? The lucky ones get a call from Dispatch. This shadow organization is believed to be in Little Italy, but it has nothing to do with the Italian organized crime syndicates. It does, however, have everything to do with helping out the people that the police don’t have time to help and that the organized crime syndicates don’t have on their radars.

“Dispatch here. Do you have forty-five seconds?” is a call that only a very small number of Freelancers get to hear. That is a call reserved for Freelancers who do excellent work, keep on the right side of the law (or at least know how to not get caught), and keep a low profile when on the job. Those that do get that call may not know what it is right away, but after the call is made, there is no mistaking what it is: a ticket to a better life while still doing what they do.

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Wellstone City Wednesday – The Bishopric

Donovan Cross is trying to turn over a new leaf, but he’s weighed down by his past and all of the red on his hands. He’s attempting to reform part of the Warrens and build a new apartment building that is the first of its kind. Housing several hundred families as well as entertainment centers, shopping areas, and other amenities, the Bishopric is going to be the tallest building in the city out side of South Rise.

Donovan was playing the long game on this one, and the neighborhood he’s been working on in the Warrens since Public Transit Assassins has finally fallen into his hands. With that done, he understands that the public will be watching, trying to figure out what this crimelord is doing. While it appears he is trying to turn over a new leaf, it seems that he can’t give up his old ways. He has tapped the Commancheros as well as the Wraiths, two gangs that hate each other but are keeping the streets clear while the world looks on and the tower rises.

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Wellstone City Wednesday – Sokolov’s Gambit

Soulstice Yoga Studios has been firebombed. While the ashes are still cooling, the owner of the establishment, Anastasia Volken is wanting answers. Her friends-of-friends in the Russian mob have been more than helpful in getting the ball rolling for the investigation, but there’s just one small problem: she doesn’t trust the investigator, a hard-as-nails Russian known only as Sokolov.

The Irish Syndicate is the best lead for placing blame, and while the bomb itself is their style, there are some details that are making Anastasia very apprehensive about placing blame on them. She’d like you to take a closer look at why her studio was bombed. Sure, she’s teaching Krav Maga to freelancers, and of course, the Russians are using her very legitimate business for their own illicit doings, and maybe Anastasia isn’t as squeaky clean as she looks, but that’s never been a problem before.

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Wellstone City Wednesday – Big Trouble in Little Haiti

We’re doing Wellstone City Wednesday a little differently this time around and we’re giving it to you in a PDF through our favorite sales point at DriveThru RPG! We’ve made it a little longer than normal, giving you two pages of information instead of just the three paragraphs we usually let you have, allowing it to turn into a full adventure or even campaign arc instead of a plot point as they have been in the past!

Delivering them through DriveThru RPG also allows us to get better feedback, and it should help you find them quicker and faster as well as giving you a convenient way to store them on your electronic devices of choice!

Big Trouble in Little Haiti

This is a set of adventure hooks that gives you a little insight into the seedy underbelly of the least-discussed borough of Wellstone City, Little Haiti. Explore the world of Yves Felix, an up-and-comer in the organized crime world who has his fingers in everything that goes through the Wharf at Little Haiti, and like all powerful men in Wellstone, he wants more.

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Wellstone City Wednesday –

“I’ll tell you what did it,” Jeff said, the stub of a smoldering cigar dangling from his lip as he took boxes off the roller line.

“Oh hell, here we go,” Mike said, rolling his eyes in disgust. He knew what was coming. I did not, I was the new guy and I hadn’t heard all of Jeff’s blame game stories yet.

“It’s was the goddamn Freelancer Act. Her royal highness decided to open the city to every damn vigilante, psychopath, and murderer and give them license to run rough shod over the city!” Jeff slammed a box down onto the other parcel line. I swear I heard something break.

“What do you mean?” I asked, trying to sound naive. Three heads slow-turned toward me; Mike, Jeff, and another new guy who’s name I hadn’t learned yet. Everyone called him Morgan, but that sounded like a nickname. I despise nicknames.

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Wellstone City Wednesday

“Daddy, what happened to the Black Dragon sin…cindy…sunday…”

“Syndicate, sweetie?”

” Yeah! Sindecat!”

I couldn’t help but chuckle. “Well, sweet heart, the Black Dragons were just a temporary alliance between a bunch of Chinese gangs…”

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Wellstone City Wednesday

After some consideration from our time at Tacticon this past weekend, Kevin has decided that it’s time to freshen up Wellstone City a little. The core of what would become Wellstone was written back in 2001-2003. That having been said, there’s issues with technological advancement that some of us older game masters and players can adapt to, but some of the younger players might look at as a little…off…and easy to solve with some simple technology.

We’ll work on that. Wellstone has needed a freshening up anyway, and that may involve creating not just a new version for Savage Worlds, but a companion for Æther as well. This new update won’t invalidate any of the previous adventures, but it will advance the city to something a little newer and prepare the game setting for the next decade and a half, barring some unseen force majure in technology that just changes everything.

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Welcome to Wellstone City

We’d like to re-introduce you to Wellstone City, our flagship setting. For some of you, you’re finding us for the first time, and others have been here with us since day one. No matter if this is your first visit or your hundredth, we’d like to bring you back to Wellstone, our crime/noir modern setting set on an island just off the coasts of Louisiana and Texas. As a little present to welcome you to Wellstone, or welcome you back, we’re knocking 20% off our PDF price and the book/PDF bundle. Just hit the link at the end of the post and get ready to get back into the action!

Wellstone City. The Jewel of the Carribbean. City of Opportunity. What complete crap.

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Æthermancy Update – Here there be Goblins!

The adventure included in the Æthermancy book is framed to take place in Wellstone City, giving enough information to run it in any time period that Wellstone has existed, but it’s not so specific that it can’t be placed in other settings if need be. It features Goblins, a forsaken temple, and a few other surprises along the way. I don’t want to give too much away in case one of you will be playing in it instead of running it, but I will give you this little teaser piece of art here to accompany the temple map that was previously shown…

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