Wellstone City, the gleaming metropolis of the south, is a city full of dark alleys with silver linings. It is easy enough to make your fortunes on the streets, but the real action is behind the scenes and out of view of the public eye. It is in this gritty crime setting that your characters can make or break their careers.
Do you risk it all, bet big, but bet your life?
Or do you play it safe and keep your head down, operating behind the scenes instead of in the lime light?
This plot-point driven setting builds with every adventure, finding new allies, new enemies, and new locations: expanding the setting each time. In addition to that, Wellstone City is also unique in that it uses player-generated locations, people, and organizations to add to the setting, all of which are credited back to you, the original author! This ever expansive setting also receives updates from Silver Gryphon Games, and the combination of player content and company content creates a meshing of ideas and experiences previously unheard of in the gaming community.
Taking cues from TV shows and movies such as The A-Team, Die Hard, Burn Notice, Sin City, and Justified, this setting puts your characters right in the middle of the action. Do the character’s actions have real results and are they changing the dynamic between the criminal syndicates in Wellstone, or are they just very small fish in the huge pond of Wellstone City? Only the players and the game master can decide that.
The Wellstone City Chronicles
The Wellstone City Chronicles take you through the city on a variable campaign path. This plot-point driven campaign setting is integrated with the Æther Core Book and has become incredibly popular as a stand-alone setting for Savage Worlds. Both the Æther Core and the Savage Worlds setting contain the introduction to the setting in their adventure, Public Transit Assassins.
Wellstone City Unchronicled – Death of the Prophet
A conspiracy theorist printing press was torched last night. Police are investigating, and the neighbors want answers. It’s hard to tell who did it, and the police are most assuredly going to chalk it up to arson and close the investigation. After all, it was just the Wellstone Prophet, and only whack-jobs read that rag anyway…
The Wellstone City Encounter Deck
This concept, designed to run with the Wellstone City setting for the Savage Worlds system, adds extra dimension to your games in Wellstone! It gives the GM a much needed tool to generate random encounters within the setting that can be slipped into any of the existing Chronicles, or any of the adventures that the GM has created. Capturing the essence that Wellstone City is a vibrant, alive, and evolving setting, it lets the players know that they are not alone and that their actions have consequences and allow them to make many contacts, allies, and of course, enemies.
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Wellstone City Chronicles – Two Bit Thugs
Building on the point arc started in the introductory adventure, Public Transit Assassins, Two-Bit Thugs allows the characters to keep exploring Wellstone City, adding a slug of new NPCs and two new locations. The party has opportunity thrust upon them when a mistress of the high circles of Wellstone City gets caught in a gang war crossfire in the supposedly-neutral borough of Wellstone Park. No matter what their standing at the end of PTA, they have another opportunity to gain favor among the crime lords of Wellstone.
Wellstone City Chronicles – Burning Crosses
Hot on the heels of Two-Bit Thugs, the most powerful crime syndicate in Wellstone City, the Cross Clan is having some major internal issues. It seems that information relating to the family and its activities is making it to the police. They know there’s a lot of money changing hands, but the upper echelons of the Brothers Cross can’t find out from their own interrogations who is behind any part of this. Frought with internal issues, they go to some trusted outsiders to help clean up their mess.
Wellstone City Chronicles – A Death Undeserving
Luis Batista, a once powerful Cuban drug runner, is grieving and out for revenge. His oldest son has been murdered and Batista is determined to set things right. To this end, he and his youngest son, Manny, have employed the services of the Players to find the person responsible for Tomas’ murder. They will pay handsomely for the identity of the murderer. They’ll pay even more to get their hands on him.
Wellstone City Chronicles – Shrödinger’s Box
Jerry “The Rat” Pauluzi has crossed sold out, and almost every major crime syndicate in town either wants him dead or has pulled their protection from him. With a few well-placed calls and a letter from the Black Dragons, even the PCs catch wind of his location; a hardened hotel used for witness protection in extreme cases. The Black Dragons want him out alive, while everyone else has a price on his head so big that it’s scaring the small fish away, but the big time hitters are all drooling at the chance to hit Jerry and cash in big-time. On top of that, even the FBI guarding Jerry are salivating at the price-tag around his neck, and some of them have agreed to work together to take the little rat out themselves…
Wellstone City Chronicles – Ranch Raid
Things have gotten hot in Wellstone, maybe a little too hot. The best thing you can do is lay low, especially after that whole hotel fiasco. Then this job just lands in your lap. It’s perfect: it’s in Mexico, it’s dealing with Wellstone City scumbags, and it’s working with a high-level security company with few real ties to the City. As a matter of fact, it’s almost too perfect…