Tag: aethermancy
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Is Wellstone City still relevant in 2023?
Hey everybody, Kevin here. It’s been a while. Let’s talk a little bit about Wellstone City for a minute. Before we dive too deep on that, let me just state that work is progressing on “Æthermancy,” that the needing-to-be-re titled “Shadow War” involving a Spartan Colony on the bad side of Hades is still percolating,…
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Aethermancy now in layout, Ingenium gets magic items
Last month we announced the release of the Aether Second Edition playtest. Since then, Aethermancy has entered the layout phase, and Ingenium Second Edition has gotten magic item rules.
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Ingenium world progress and Aethermancy editing
This past week Sarah, our editor, nearly finished editing the Adventures chapter of Aethermancy. Kevin worked on the remaining chapter for that book. I began writing the new setting chapter for Ingenium.
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Aether vehicle and damage progress
Here we are at our first update of the new year. The holidays were hectic, as they always are, but now we’re back at the grindstone.
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Expanding adventures for Aethermancy and NPCs for Aether
Things are heating up for Aether and Aethermancy. These past few weeks, we added a ton to both manuscripts. They’re on track for a Q1 2023 release.
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Aether core rulebook manuscript progress for November
This week’s update will be the last one for the month of November because of the upcoming holidays. However, we have quite a bit of progress to report, so it’s a good one!
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Aethermancy adventure and Aether equipment chapter progress
The past week, Kevin made progress on the adventure included in the Aethermancy book, and I focused on the equipment chapter of the new edition of Aether.
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Update on Aethermancy and the expanded focus of the new Aether
This is the first in a regular series of posts on Sunday mornings. I’ll be writing about the progress we made in the previous week and plans for the following week. For today’s update, we’re going to dive into the progress being made on Aethermancy and the new edition of Aether.